![total annihilation targeting facility total annihilation targeting facility](https://i.ytimg.com/vi/4aqJsObw4F8/maxresdefault.jpg)
The Krogoth is a level 3 unit, ie, it can only be constructed by a manufacturing facility (called the Krogoth Gantry) built by a level 2 construction Kbot. However, Total Annihilation fluff calculations place the Krogoth at over 100m tall. A rough estimation, based upon other objects in the game, places the Krogoth from 11 to 15 meters tall (the height of the Arm "Defender" missile tower). The physical dimensions of the Krogoth are unknown. The Krogoth is extremely heavily armed and armored and is useful both for defeating large armies of conventional enemy units or for assaulting heavily fortified bases. Easily the most powerful of these new units is the Krogoth a unit exclusive to the Core, supposedly fabricated to ensure the Arm's destruction. The Total Annihilation game expansion pack The Core Contingency added 75 extra units to the game (not counting third party downloadables). The war itself is over the act of conversion from organic to machine, with the Arm fighting to retain their organic nature and the Core fighting to convert all of sentient life in the galaxy to machines. Core Kbots are machine based intelligences derived from their original organic 'donors'. Arm Kbots are controlled by cloned biological beings. It is distinguished from robots, androids, or other artificial intelligence by its sentient mind and by the synthetic muscles that allow it to move more efficiently.
![total annihilation targeting facility total annihilation targeting facility](https://media.moddb.com/images/mods/1/15/14125/INTRO_09.png)
A Kbot (Kinetic Bio In-Organic Technology) is a mechanical or cyborg unit, driven by a sentient originally biologically derived mind. They're cheap, and the AI loves to lock target on them (on any static defense), but due to the small size of these towers, they can't take them down faster than a few of your bots can rebuild.The Krogoth is a towering Kbot used as a late game assault unit in Total Annihilation. On extreme situations, when there are berthas firing all over the base, a thing that works prety well is to build dozens of defenders/pulverizers spaced from each other in the front line. If they lock target on my commander, I hide him behind a cliff or just reload a game saved before that locking. What I used to do is once the AI started shooting at a group of units I isolated (yeah quarantine) them in the corner/borders of the map until the targeted unit had been taken down. Land scouts do not trigger this problem, because missing shots on them will all hit on the front line.
![total annihilation targeting facility total annihilation targeting facility](https://media.moddb.com/cache/images/mods/1/15/14125/thumb_620x2000/SHOT0032.png)
Those gungsters can't do much of a damage, but they give berthas the oportunity they need to lock targets on your base.Īlso, if among the scouts you use on the front line, you mix some air units, the AI you try to hit them and will end up firing your base some fields behind. Once it's locked, they need no vision nor radar to keep firing at that same unit, even if the unit moves around, until the unit dies, or get out of the range of the bertha, which on most (if not all) campaign maps is impossible.įrom time to time the AI use to send a group of fighters and bombers to your base. See what TA is like in 3D! Try this quick-start guide to TA in the Spring RTS engine.Īt least in the vanilla campaign, the AI do need a first visual contact to lock a target with bertha.
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